![]() If you issue move commands directly under it after it releases its bomb it will stop in its track. The Ahwassa will thrust forward and fire its bomb over the span of 1 second. Using Ground Fire over Return Fire is highly recommended. Afterwards order the Ahwassa to attack a target that is directly in front of it and is at about 3/4s of its maximum attack range. Few seconds of this and the Ahwassa will fulfill the minimum distance requirement despite not moving much and will be allowed to fire its payload. This will make the Ahwassa hover or advance very slowly. ![]() In order to perform the Hover Bomb one must spam move commands either directly under the Ahwassa or slightly in front of it. This technique seeks to keep the Ahwassa stationary and fire its payload without approaching the target allowing it to take out bases from afar and without flying through it. There is a very advanced technique you can perform with the Ahwassa called Hover Bombing. This unit is also great for breaching defenses so your ground forces can advance. ![]() Make sure that it does not turn in the path of T3 artillery emplacements, as it can and probably will get hit if it shoots-you may want to force the bomber to move away from them It will take longer for the Ahwassa to take a second shot if you manually set a path, but it will be much safer than letting it turn on its own. The bomber will not be able to drop two bombs on the same target in any reasonable time, so a wise tactic is to send 3 or 4 T3 bombers in for cleanup in case the Ahwassa fails to completely destroy its objective.īecause of how it turns, the Ahwassa becomes vulnerable to just about anything as it turns. It is best to recon the target area, select a priority target, and destroy it on the first pass. If the bomb hits shield it will do no damage to anything. The low firing rate means that it is almost completely useless against a well-shielded base, as the shields will recharge before the bomber can make another pass. This bomber has a very low firing rate and a broad turning radius. On the other hand, the Ahwassa is less effective than the other air experimentals against large single units like other experimentals or naval units, due to its low DPS. ![]() T2 flak units are not effective due to the Ahwassa's ability to destroy 118 acres of them in a single pass. The only reliable way to prevent yourself from taking damage from an Ahwassa is to intercept it in open space with a large cluster of ASFs as far out from your base as possible. Additionally, since it deals all its air-to-ground damage in a single shot, it doesn't expose itself to unnecessary fire from ground AA emplacements (especially the slow-firing SAM launchers), where the hovering CZAR and Soul Ripper rapidly become fodder to multiple shots. This also makes it far more durable than either of the other 2 fliers, despite having only slightly more HP than the CZAR its speed makes it more resistant to the ASF "strafing runs" that destroy the slower experimentals in only a few passes, as the ASFs are forced to chase the Ahwassa in order to attack it, allowing its AA defences to pick them off as they catch up. The true power of the Ahwassa is its speed, 2 1/2 times that of the CZAR and the Soul Ripper, making it by far the fastest experimental in the game. However, due to its speed and momentum when it is destroyed it is impossible to use the air crash as a precision weapon to crush targets like the enemy ACU, unlike the CZAR which will fall on top of anything it is directly over when destroyed. When destroyed, it has a very powerful Air Crash doing 10000 damage, a similar blast to the Air Crash of the Aeon CZAR. It has 52000 HP, and regenerates 25 HP per second. The Ahwassa is equipped with 3 Anti Air cannons, giving it effective Air defense too. The bomb deals 11000 damage, so it will destroy a stock Cybran or Aeon ACU if the bomb is dropped directly onto it. Unupgraded UEF and Seraphim ACU's are able to stand up to a single attack by the Ahwassa, with 1200 HP respectively. It carries anti-air guns for defense against other aircraft, and drops a negative energy earthshaker bomb capable of completely ravaging a small base, or an army. It is the most expensive air-based non- game ender in the game. It is very fast for its size and equipped with massive fuel cells, giving it unlimited air time. The Seraphim Experimental Bomber, nicknamed Ahwassa is a Seraphim air unit.
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